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Emote Entity & Vehicle Spawning

Emote Wheel Binds let players trigger commands, spawns, or actions directly from their emote wheel in Rust Console Edition.

This feature can be used to spawn entities/vehicles on a player.


🔑 Key Concepts

  • Command Groups → A collection of commands. Every command in a group fires when the bind is used.

  • Emotes → The in-game Rust console emotes. E.G (I need wood)

  • Channels → The in-game chat mode: Team, Local, Server. Each emote can be bound separately per channel.

  • Placeholders → Variables that insert a  live information into a command.

  • Cooldowns → Timers to prevent spam use (per-player or global) in seconds.

  • Auth & Discord Roles → Restrict access to specific groups or linked Discord roles.

1️⃣ Step 1: Create a Command Group

Before you can create a bind, you need a command group with at least one command.


/cmd group-add name:"Spawns"


A command group is a group of commands that will be ran in the order specified by you 1 second apart. When a command group is triggered every command in that command group will run.

 

2️⃣ Step 2: Add Your command to the command group

/cmd add has 4 mandatory fields:

  1. Name – your friendly handle for the command

  2. Command Group – the group you just created

  3. Position – the order this command appears within the group (1, 2, 3, …)

  4. Command – the actual server command to run

For player-targeted spawns we’ll use position placeholders:

  • {PlayerPositionX}

  • {PlayerPositionY}

  • {PlayerPositionZ}

These placeholders are maths-aware, so you can offset spawns (e.g., X+10).

Command layout


spawn "entityname" ({PlayerPositionX},{PlayerPositionY},{PlayerPositionZ})

Example: Spawn a HORSE command


/cmd add Name: Horse Here Command group: Spawns Position: 1 Command: spawn "testridablehorse" ({PlayerPositionX},{PlayerPositionY},{PlayerPositionZ})

Example: Spawn a locked crate command


/cmd add Name: Hackable Crate Here Command group: Spawns Position: 2 Command: spawn "codelockedhackablecrate" ({PlayerPositionX},{PlayerPositionY},{PlayerPositionZ})

Example: Spawn a Scrap Heli (away from the player) command (10m North)


/cmd add Name: Scrap Heli +10m Command group: Spawns Position: 3 Command: spawn "scraptransportheli" ({PlayerPositionX+10},{PlayerPositionY},{PlayerPositionZ})

Example: Spawn a RHIB command (10m South)


/cmd add Name: RHIB -5m X Command group: Spawns Position: 4 Command: spawn "rhib" ({PlayerPositionX-5},{PlayerPositionY},{PlayerPositionZ})

 

To get started we will need the command /bind add. 

Mandatory -

gameserver: Please select the GameServer which you wish to create this bind for.

command-group: Please select the Command Group which you are going to be binding.

emote: This will be a selection for your emotes, you have 8 to choose from

channel: Because we have "Team", "Local" and "Server" selections in game when using the emotes, each one can be programmed for its own bind, giving you a total of "24" possible keybinds on the free version! If you don't want to select this option then choose the bind that will apply to "All"

Optional -

auth-group: You can select which group can claim the kit, leave blank for all or choose from one of the following; VIP, Moderator, Admin & Owner. (You cannot have more than one auth group per bind)

server-cooldown: How long the whole gameserver will have to wait between uses, as soon as one player redeems it, it is then unavailable to everyone until the cooldown has expired.

player-cooldown: How long each player must wait between each emote - If one player uses it, the cooldown only applies to that player.

cooldown-message: What to say when a player tries to use the emote with a cooldown still active. (Profanity filters will apply)

Require Discord-Role: You now have the option of requiring a user to have a discord role in order to be able to claim a bind. In order for this to work a player will need to be linked to their gamertag using /link and have the role in discord that you have set.  (THIS FEATURE IS PREMIUM ONLY)